Oh my is this interesting. Monster Cable's VP of marketing Kevin Lee (a key figure involved with its Beats by Dre headphone line) has co-founded a new headphone company dubbed Soundtrack Of Life Republic, and we were able to get a very brief hands-on with some handmade prototypes. It's no secret that we're not fans of Monster around these parts, but being that SOL Republic isn't directly tied to it -- and because the headphones bring with them some interesting features without being crazy expensive -- we've decided to give them a quick whirl. It's all detailed just past the break.
The whole line-up consists of the $60 Amps in-ears and $100 Tracks on-ear headphones, which both also come in slightly souped-up and pricier HD variations at $100 and $130, respectively. To start, the Amps in-ears look fairly simple; the ear pieces are flat and circular, and moving down the cable you'll find an iPhone-compatible remote remote with mic along with a very sturdy feeling right angle jack. The HDs look nearly identically, but gain a tangle-proof flat cable, slight color change with clear accenting and most importantly -- we're told -- clearer sound, but we weren't able to give either a listen.
Moving along to the Tracks is where things get interesting. The standard version is finished in a glossy black with a matte headband, while the HD version goes for a brushed metal look with a shiny black / see-through headband; it also comes with a soft travel pouch. There's no denying that these headphones vaguely resemble Beats, but they definitely hold their own ground. The Tracks can essentially be pulled apart into 4 pieces as the iPhone-compatible cable, sliding earcups and headband are removable. SOL refers to the drivers as "sound engines" that will eventually give users options to swap up to a different voicing without buying a new completely new set of headphones. The company also claims that the plastic headband is "nearly indestructible", and we'd agree -- after bending the clear and matte versions aggressively they mostly went back to shape without a crack or blemish. Lastly, the remote's buttons didn't have a very responsive feel, but again, these aren't production versions.

Unlike the the in-ears, we were able to give the Tracks a listen -- while there's no way to make a definitive call on sound in a few minutes of ears-on time, both headphones seem to push out an exorbitant amount of bass. With the standard definition model, Hip-hop and dubstep tracks really got the cans thumping, but the mid-range and high-end sounded veiled especially with rock tracks. Graduating to the HDs things got a bit clearer: there was better extension in the highs and the mids were clearer, all with the same amount of bass. The comfort level of the headphones was passable at best due to a lack of articulation in the earcups mixed with slim amount of padding -- we doubt these would be suitable for extended periods. Overall, the headphones didn't seem terrible for the price and they do have some interesting design elements to them. They'll be available by the month's end in a variety of colors if you're interested in finding out just how sound they are for you and your budget.
The whole line-up consists of the $60 Amps in-ears and $100 Tracks on-ear headphones, which both also come in slightly souped-up and pricier HD variations at $100 and $130, respectively. To start, the Amps in-ears look fairly simple; the ear pieces are flat and circular, and moving down the cable you'll find an iPhone-compatible remote remote with mic along with a very sturdy feeling right angle jack. The HDs look nearly identically, but gain a tangle-proof flat cable, slight color change with clear accenting and most importantly -- we're told -- clearer sound, but we weren't able to give either a listen.
Moving along to the Tracks is where things get interesting. The standard version is finished in a glossy black with a matte headband, while the HD version goes for a brushed metal look with a shiny black / see-through headband; it also comes with a soft travel pouch. There's no denying that these headphones vaguely resemble Beats, but they definitely hold their own ground. The Tracks can essentially be pulled apart into 4 pieces as the iPhone-compatible cable, sliding earcups and headband are removable. SOL refers to the drivers as "sound engines" that will eventually give users options to swap up to a different voicing without buying a new completely new set of headphones. The company also claims that the plastic headband is "nearly indestructible", and we'd agree -- after bending the clear and matte versions aggressively they mostly went back to shape without a crack or blemish. Lastly, the remote's buttons didn't have a very responsive feel, but again, these aren't production versions.
Unlike the the in-ears, we were able to give the Tracks a listen -- while there's no way to make a definitive call on sound in a few minutes of ears-on time, both headphones seem to push out an exorbitant amount of bass. With the standard definition model, Hip-hop and dubstep tracks really got the cans thumping, but the mid-range and high-end sounded veiled especially with rock tracks. Graduating to the HDs things got a bit clearer: there was better extension in the highs and the mids were clearer, all with the same amount of bass. The comfort level of the headphones was passable at best due to a lack of articulation in the earcups mixed with slim amount of padding -- we doubt these would be suitable for extended periods. Overall, the headphones didn't seem terrible for the price and they do have some interesting design elements to them. They'll be available by the month's end in a variety of colors if you're interested in finding out just how sound they are for you and your budget.
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